A show titled The Wrong Club (03/11/2017 — 06/01/2018) was a collaboration between Digital Empire | Düsseldorf and cologne based Galerie Falko Alexander — curated by Falko Bürschinger & Florian Kuhlmann. An exhibition in context of The Wrong — Biennale for Digital Art. THE WRONG BIENNALE 2017 was the third edition of The Wrong, happening fromNovember 1st, 2017 to January 31st, 2018.
+++ ONLINE +++ THE WRONG Internet Pavillon – super-information-high-market.com Art as an open source superproduct open 24/7 on the internet, start from now ongoingregulary updates list of participating artiststs hereThe pavillon is still Beta version 0.96 and an open call is running.Interested artists please get in touch or just make a pull request on our repo at github.
— OFFLINE — THE WRONG Embassy Cologne – THE WRONG CLUB Friday 03.11.2017 18:00 Galerie Falkso Alexander, Cologne Curated by Florian Kuhlmann & Falko Bürschinger
Featured artists: Banz und Bowinkel | Arno Beck | Tim Berresheim | Raphael Brunk | Matthias Danberg | Damian Dziwis | Dominik Halmer | Philipp Höning | Kilian Kretschmer | Stephan Machac | Igor Štromajer | Sebastian Schmieg | Timothy Shearer | Sebastian Thewes | UBERMORGEN
‘METAMODERNE NOW AND NEVER — what we definitely do not know about metamoderne.‘ a netart-show on a hacked wifi router at digital3mpire, Düsseldorf on 10th of March 2017. Produced as a collaboration with router.gallery, Berlin.
Friday 6th may 2016 – ‚The Internet Is Present (Part 2).‘ @digital3mpire
Is the internet still present? Does it transform you? Is there any impact on our societies – and is it valuable? Should i quantify myself, and how much? Can one global reality exist and most importantly: do we, as a species, evolve? After ‚The Internet Is Present – Part#1‘ which took place in the HUSSLEHOF Gallery in Frankfurt, now Part#2 will be in Düsseldorf.
Friday, 30th. Octobre 2015, we celecbrated the opening of ‚The Wrong – New Digital Art Biennale‚ with the perfomance/installation ‚Exploit & Disappear (we just stole it from the internet)‘ by Tanja Ritterbex, Isreal Aten and Isabella Fürnkäs.
Exploit & Disappear (we just stole it from the internet) is part of „The Wrong – New Digital Art Biennale“ which starts officially at 1st November 2015. We celebrate this global digital art event with this performance. The Wrong is happening online but also offline. Divided into more than 50 online pavilions, virtual spaces in which selected works are exhibited, including an unlimited pavilion open to public participation, and a network of more than 40 IRL embassies around the world.
A show with artworks by Giulia Bowinkel, Friedemann Banz, Olia Lialina und Timothy Shearer featuring Nikolas Müller.
More pictures from the opening at 6th march 2015 are available at peripshere.de. Frederica Miller wrote a post about the show at artblogcologne.com.
First Aethertalk with Kai Erdmann, gallery owner (Galerie Kai Erdmann) from Hamburg and Johannes Thies, writer (Rösrathproject) from Rösrath meet each other for beer via video skypchat in digital3mpires galleryspace , THE HUB.
2 laptops, 2 men, 2 beers, 1 videoskype, 1 galleryspace and the internet. Like always, we tried to question what #NON or metamodernism could be, but still have no clue.
HOWTO denken ++++ Dekonstruktion und Rekonstruktion anhand von Algorithmen. +++ Material als Container menschlicher Vorstellungen und Projektionen +++ Auch immer gut ist die Versicherung der Identität durch Feindbilder. +++ Außerdem: Realität entsteht in unserer Vorstellung. Klar. +++ Aber wir stellen sie selber her und beeinflussen mit dieser Fiktion wieder die Realitäten anderer. +++ Dazu merken: Die Feedbackmagie des Surrealen existiert generell nur im Denken des Anderen. +++ Unausgeschöpfte Möglichkeiten sind eben auch Zusammenhänge die noch nicht hergestellt worden sind. +++ Jetzt ist alles im Interimszustand zum Nächsten, und(!) wartet auf seine Optimierung. +++ Imaginierte Zukunft. Was soll das sein in einer permanenten globalen Jetztzeit? +++ Systeme (wie Photoshop/3d/Internet), die die Grundlage neuer Medien sind, werden präzise untersucht und offenbaren dann wie sich unsere Welt und ihre Betrachtung durch die zunehmende Prozessierung von Informationen und Bildern verändert. Ja? +++ Alles ist konstruiert. Indem man aber bereits existierende Dinge verändert, wird das zugrundeliegende Konstrukt sichtbar. Manchmal. +++ Hinauf zur Hyperrealität. Los geht’s! +++ Entmenschlichung ist immer ein Thema. Leider. +++ Denn Eingriffe durch Algorithmen sind in der Metamoderne die Basis der Mystifizierung des vermeintlich Realen. +++ Selbstkreation vs. Spekulation +++ Die rhythmische Neuerschaffung des Es. +++ Ephemer entsteht … , wirklich ist dann wohl das, was nicht veränderbar ist. +++ So lange bis alles nur noch Platzhalter und Container für alles sein kann. +++ x +++ Es folgt die totale Verunsicherung im changierenden Realen.
12.12.2014 ab 20 uhr
The 1999 Movie Office Space remade into two versions: one that does not contain any of the original dialogs, released as a screensaver through ScreenSaverGallery, and its counterpart in which everything in-between dialogs has been edited out, distributed through file sharing as an optimized version of the movie.
“Parallel Universes” approaches narratives of efficiency and relevance deeply woven into and amplified by computational culture by looking back at a time when computers were mainly considered office appliances. It utilizes an efficiency strategy described in Douglas Coupland’s novel “Microserfs” and applies it to the Mike Judge movie “Office Space”.
Artist-programmer Ralf Baecker who is currently colaborating with V2 Rotterdam, has 2007 realized a work i can and will not forget, and therefore has its place in this archive-collection. Rechnender Raum (Calculating Space) is a lightweight sculpture made of sticks, strings and small weights; at the same time, it is a fully functional, logically precise neural network.
When the machine starts up, it tries to resolve spatial differences in its mechanical logical structure. Every attempt, however, generates new variations, capturing the machine in an infinite contemplative loop. Thanks to its strictly geometrical and intricate construction, the observer is able to track the processing logic in its entirety from any point around the machine. The visibility of the machine’s core is reinforced by the unusual distribution of its components: a nine-angled architectural body forms a torus. In contrast to the ordinary alignment of a hidden logic and an external user-facing display, here the geometric basis is turned inside out.
The core of the machine, with all its computational elements, is shifted outward to the surface, while the „display“ showing the results of the operations is displaced to the heart of the system. Without either depending on or requesting interaction, the machine turns away from the visitor and carries out its computations for itself alone. Continue reading…
“What is real? How do you define ‚real‘? If you’re talking about what you can feel, what you can smell, what you can taste and see, then ‚real‘ is simply electrical signals interpreted by your brain.”
∞RE∆LITIES explores portraiture through the scope of Virtual Reality, conjuring ideas of immortality and multiple universes. Borrowing from surrealist language, Salazar-Caro presents a new series of work consisting of sculptures prints, videos and interactive software.
today we got 2 pieces from Guido Segni. 1: “Pics or it didn’t happen”
is the rule 32 according to the Rules of the Internet originally written by the Internet group Anonymous.
It is a colloquial expression used by internet users to challenge their virtual interlocutor on a discussion forum or a social network, when his arguments require photographic proof of what he’s saying.
Some pictures from the BYOB to celebrate the opening of the THE HUB & #digital3mpire on friday, 26.09.2014 at Kirchfeldstraße 112, Düsseldorf.
With artwork from: Matthias Danberg, Daniel Dwyer, Lance Kiu, Max Kuwertz, Jens Mittelsdorf, Matthias Neuenhofer, Mark Pepper, Sebastian Blank, Florian Winkler, Martin Wisniowski, Dmitry Zakharov Continue reading…
A very very short selectetion of the amazing [and!?] extensive – and permanently growing – work of Hector Llanquin. I am following him online and watching his work quite a while, and just tumbled over him on thvndermag. So it’s definetly time to link him to the #digital3mpire.
Its surely, also worth following him via https://twitter.com/LL4NQUIN
BlockWorks is a team of designers, architects and animators working within Minecraft. With a collective experience as administrators and owners on some of Minecraft’s most successful creative servers, the BlockWorks team aims to redefine creative building in Minecraft.
On friday, 26.09.2014 we will do a BYOB (BRING YOUR OWN BEAMER) to celebrate the opening of the #digital3mpire – a new space for digital aesthetics and network issues in Düsseldorf. The artists participating in this event bring their own projectors and show their video works. The BYOB (Bring Your Own Beamer) concept has been developed by Rafaël Rozendaal 2010. The first edition of BYOB was initiated by Anne de Vries & Rafael Rozendaal in Berlin, and has since then been organized in many different cities around the world.
This show will start around 8pm (20.00 cet). Participants should come a bit earlier for doing the setup.
Please send us a short message if you would like to be part of the show. This makes organizing and planing easier for us.
Guests are of course welcome all evening … :-) ! Rich Kids Beer will be serverd.
26th septembre 2014 – 08 pm
per e-mail to: hello (edd) floriankuhlmann (dodo) com
or via twitter @fkuhlmann
Artist and curator Lorna Mills created a remix of BBC’s seminal documentary series Ways of Seeing from 1972. For this reason she invited 30 web-based artists from all over the world to create original 60-second-long artworks to replace the visual track. The opening was at Transfer gallery New York, and Animalnewyork attended the first release online. Read the whole story there.
Liquid crystal layers switch red, green and blue. Come tiny bursts of light – here just for you. Improved color accuracy, the eyes hold dear, as wavelengths gloss faces in magical hues. In quaint REM-daydreams – the cloud rains through you.
Everybody knows: Cloaque is THE epic piece of internet-tumblr-role-stuff by by Carlos Sáez and Claudia Maté. This webpage which is far more than a webpage, is a hyperreal netbased meta-trashcan for creative minds and maniac brains.
Good to see there is a new movie out – see below please.
have seen a great video-animation by sebastian thewes @ the showcase of the academy of media arts cologne, this year. sebastian thewes who also did a great job at the localnonoffline at ebertplatz, made the piece called ‚IRL‘ in 2014. hope to show it in düsseldorf asap.
please also visit his contribution for cloaque – its worth clicking it.